7,132 Natives
86 Namespaces
7,132 Results
🔍
📋 Natives 7,132 total
_GET_WHISTLE_RANGE_MIN_FOR_BONDING_LEVEL TASK 0xEB67D4E0…
_HAS_REQUESTED_CARRIABLE_CONFIG_LOADED TASK 0xB8F52A3F…
_IS_ENTITY_REVIVABLE TASK 0x6C50B9DC…
_IS_HAT_BEING_PICKED_UP TASK 0x11CD066F…
_IS_HAT_BEING_PICKED_UP_2 TASK 0x4ECCC281…
_IS_PED_ARRESTING_ANY_PED TASK 0xA9CC7856…
_IS_PED_BEING_LED TASK 0xAC5045AB…
_IS_PED_DUELLING TASK 0xC8B29D18…
_IS_PED_LEADING_HORSE TASK 0xEFC4303D…
_IS_PED_LOOKING_AT_COORD TASK 0x508F5053…
_IS_REVIVABLE_HORSE_PROMPT_VISIBLE TASK 0x756C7B4C…
_IS_SCENARIO_GROUP_ENABLED_HASH TASK 0xDCC37491…
_IS_SCENARIO_IN_USE TASK 0x1ACBC313…
_IS_SCENARIO_POINT_ACTIVE TASK 0x0CC36D41…
_IS_SCENARIO_POINT_FLAG_SET TASK 0x8569C38D…
_MAKE_OBJECT_CARRIABLE TASK 0x78B4567E…
_PED_FISHINGROD_HOOK_ENTITY TASK 0x1A52076D…
_PED_FISHINGROD_HOOK_OBJECT TASK 0xCE71C2F9…
_PED_IS_IN_SCENARIO_BASE TASK 0x02EBBB39…
_REMOVE_CARRIABLE_CONFIG TASK 0x6AFDA226…
_REQUEST_CARRIABLE_CONFIG TASK 0xFF745B03…
_REQUEST_HERB_COMPOSITE_ASSET TASK 0x73F0D032…
_RESET_SCENARIO_FOR_ENTITY TASK 0x2E20878F…
_RESET_SCENARIO_SCRIPT TASK 0x5A40040B…
_SET_ABOARD_PED_BOAT_POSE TASK 0x517D01BF…
_SET_CARRIABLE_CONFIG_PROMPT_ENABLED TASK 0x816A3ACD…
_SET_FISHING_BAIT TASK 0x9B0C7FA0…
_SET_HOGTIE_ESCAPE_TIMER TASK 0xAB591AE6…
_SET_INTIMIDATED_FACING_ANGLE TASK 0x0FE797DD…
_SET_ITEM_INTERACTION_STATE TASK 0xB35370D5…
_SET_PED_CLEAR_AIMING_IN_THE_AIR TASK 0x34C00101…
_SET_PED_IGNORE_DEAD_BODIES TASK 0x013A7BA5…
_SET_PED_PATH_AVOID_TRAFFIC TASK 0x7C015D8B…
_SET_PED_PATH_LADDER_COST_MODIFIER TASK 0x70F7A1EA…
_SET_PED_PATH_MAY_ENTER_DEEP_WATER TASK 0x9DE63896…
_SET_PED_PATH_MAY_USE_SLIDING_SURFACES TASK 0x06ECF392…
_SET_PED_PATH_NEVER_USE_INTERIORS TASK 0x42CFD8FD…
_SET_PED_PATH_PREFER_HORSE_WALKABLE TASK 0x21634375…
_SET_PED_PATH_PREFER_STAY_IN_WATER TASK 0xC6170856…
_SET_PED_PATH_PREFER_TO_AVOID_FOLIAGE TASK 0x12990818…
_SET_PED_PATH_PREFER_TO_AVOID_MUD TASK 0x8BB283A7…
_SET_RANSACK_SCENARIO_CONTAINER_OPENING_STATE TASK 0x188F8071…
_SET_SCENARIO_GROUP_ENABLED_HASH TASK 0x9925EDDB…
_SET_SCENARIO_POINT_ACTIVE TASK 0xEEE48293…
_SET_SCENARIO_POINT_COORDS TASK 0x2056AB38…
_SET_SCENARIO_POINT_FLAG TASK 0x5AF19B6C…
_SET_SCENARIO_POINT_HEADING TASK 0xD3A0DA8F…
_SET_SCENARIO_POINT_RADIUS TASK 0xC47D9080…
_SET_SCENARIO_TYPE_ENABLED_HASH TASK 0xD00E50E6…
_SET_TASK_FISHING TASK 0xF3735ACD…
TASK
_GET_WHISTLE_RANGE_MIN_FOR_BONDING_LEVEL
TASK::_GET_WHISTLE_RANGE_MIN_FOR_BONDING_LEVEL(int bondingLevel)
0xEB67D4E056C85A81 📋
📝 Parameters 1
Quick Fill: 💡 Leave empty to use type-hinted values
int bondingLevel
(integer)
↩️ Return Value
float — Float (decimal)
💬 Comment
Returns the minimum (baseline) whistle/call distance for the given horse bonding level.
This value represents the lower bound used when computing whether a horse is considered "near" or "far" relative to the player, and is interpolated against the next level's max.
ℹ️ Metadata
Build: 1207

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TASK::_GET_WHISTLE_RANGE_MIN_FOR_BONDING_LEVEL(int bondingLevel)