7,132 Natives
86 Namespaces
7,132 Results
🔍
📋 Natives 7,132 total
TASK_PLAY_ANIM TASK 0xEA47FE37…
TASK_PLAY_ANIM_ADVANCED TASK 0x83CDB10E…
TASK_PLAY_EMOTE_WITH_HASH TASK 0xB31A277C…
TASK_PLAY_UPPER_ANIM_FACING_ENTITY TASK 0xAD672142…
TASK_POLICE TASK 0x87BE5672…
TASK_PUT_PED_DIRECTLY_INTO_COVER TASK 0x4172393E…
TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE TASK 0xA05F3F20…
TASK_PUT_PED_DIRECTLY_INTO_MELEE TASK 0x1C6CD14A…
TASK_REACT TASK 0xC4C32C31…
TASK_RELOAD_WEAPON TASK 0x62D2916F…
TASK_REVIVE_TARGET TASK 0x35608852…
TASK_RIDE_TRAIN TASK 0x37FB1C87…
TASK_ROB_PED TASK 0x7BB967F8…
TASK_SCRIPTED_ANIMATION TASK 0x126EF75F…
TASK_SEEK_CLEAR_LOS_TO_ENTITY TASK 0x8D7F2A63…
TASK_SEEK_COVER_FROM_PED TASK 0x84D32B3B…
TASK_SEEK_COVER_FROM_POS TASK 0x75AC2B60…
TASK_SEEK_COVER_TO_COORDS TASK 0x39246A69…
TASK_SEEK_COVER_TO_COVER_POINT TASK 0xD43D95C7…
TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS TASK 0x90D21561…
TASK_SET_CROUCH_MOVEMENT TASK 0x17293C63…
TASK_SET_SPHERE_DEFENSIVE_AREA TASK 0x933C0651…
TASK_SET_STEALTH_MOVEMENT TASK 0x4C3FA937…
TASK_SHOCKING_EVENT_REACT TASK 0x452419CB…
TASK_SHOOT_AT_COORD TASK 0x46A6CC01…
TASK_SHOOT_AT_ENTITY TASK 0x08DA95E8…
TASK_SHOOT_WITH_WEAPON TASK 0x08AA95E8…
TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT TASK 0x7AA80209…
TASK_SMART_FLEE_COORD TASK 0x94587F17…
TASK_SMART_FLEE_PED TASK 0x22B0D0E3…
TASK_STAND_GUARD TASK 0xAE032F8B…
TASK_STAND_STILL TASK 0x919BE13E…
TASK_START_SCENARIO_AT_POSITION TASK 0x4D1F61FC…
TASK_START_SCENARIO_IN_PLACE_HASH TASK 0x524B5436…
TASK_STAY_IN_COVER TASK 0xE5DA8615…
TASK_STOP_LEADING_HORSE TASK 0xED275607…
TASK_SWAP_FISHING_BAIT TASK 0x2C28AC30…
TASK_SWAP_WEAPON TASK 0xA21C5125…
TASK_THROW_PROJECTILE TASK 0x7285951D…
TASK_TURN_PED_TO_FACE_COORD TASK 0x1DDA930A…
TASK_TURN_PED_TO_FACE_ENTITY TASK 0x5AD23D40…
TASK_TURN_TO_FACE_CLOSEST_PED TASK 0x84179419…
TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD TASK 0x9FDA1B3D…
TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP TASK 0x97A28E63…
TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP TASK 0x58E2E0F2…
TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP TASK 0x3774B034…
TASK_USE_RANDOM_SCENARIO_IN_GROUP TASK 0x14747F4A…
TASK_USE_SCENARIO_POINT TASK 0xCCDAE632…
TASK_VEHICLE_AIM_AT_COORD TASK 0x447C1E9E…
TASK_VEHICLE_AIM_AT_PED TASK 0xE4188559…
TASK
TASK_PLAY_ANIM
TASK::TASK_PLAY_ANIM(Ped ped, const char* animDict, const char* animName, float speed, float speedMultiplier, int duration, int flags, float playbackRate, BOOL p8, int ikFlags, BOOL p10, const char* taskFilter, BOOL p12)
0xEA47FE3719165B94 📋
📝 Parameters 13
Quick Fill: 💡 Leave empty to use type-hinted values
Ped ped
(integer)
const char* animDict
(string)
const char* animName
(string)
float speed
(float)
float speedMultiplier
(float)
int duration
(integer)
int flags
(integer)
float playbackRate
(float)
BOOL p8
(bool)
int ikFlags
(integer)
BOOL p10
(bool)
const char* taskFilter
(string)
BOOL p12
(bool)
↩️ Return Value
void — Void (no return)
💬 Comment
https://github.com/femga/rdr3_discoveries/tree/master/animations
flags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eScriptedAnimFlags
ikFlags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eIkControlFlags
ℹ️ Metadata
Build: 1207 GTA Hash: 0xEA47FE3719165B94 GTA JHash: 0x5AB552C6

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TASK::TASK_PLAY_ANIM(Ped ped, const char* animDict, const char* animName, float speed, float speedMultiplier, int duration, int flags, float playbackRate, BOOL p8, int ikFlags, BOOL p10, const char* taskFilter, BOOL p12)