7,132 Natives
86 Namespaces
7,132 Results
🔍
📋 Natives 7,132 total
_SET_ENTITY_ANIM_CURRENT_TIME ENTITY 0x11CDABDC…
_SET_ENTITY_ANIM_SPEED ENTITY 0xEAA885BA…
_SET_ENTITY_ATTACHED_OFFSET ENTITY 0x16908E85…
_SET_ENTITY_CARCASS_TYPE ENTITY 0x399657ED…
_SET_ENTITY_CARRYING_FLAG ENTITY 0x18FF3110…
_SET_ENTITY_COORDS_AND_HEADING ENTITY 0x203BEFFD…
_SET_ENTITY_COORDS_AND_HEADING_NO_OFFSET ENTITY 0x0918E356…
_SET_ENTITY_CUSTOM_PICKUP_RADIUS ENTITY 0x482D17E4…
_SET_ENTITY_DISABLE_FIRE ENTITY 0x56E0735D…
_SET_ENTITY_FADE_IN ENTITY 0xA91E6CF9…
_SET_ENTITY_FULLY_LOOTED ENTITY 0x6BCF5F3D…
_SET_ENTITY_LIGHTS_ENABLED ENTITY 0xEBDC1286…
_SET_ENTITY_LIGHTS_OFF ENTITY 0x2D40BCBF…
_SET_ENTITY_LOCKON_POINT_OFFSET ENTITY 0xAF7F3099…
_SET_ENTITY_ROTATION_PARALLEL_TO_LINE ENTITY 0xD45BB89B…
_SET_ENTITY_THREAT_TIER ENTITY 0x4B436BAC…
_SET_MATERIAL_FILL_LEVEL_FOR_ENTITY ENTITY 0x669655FF…
_UNPIN_MAP_ENTITY ENTITY 0xD2B9C785…
APPLY_FORCE_TO_ENTITY ENTITY 0xF15E8F5D…
APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS ENTITY 0x31DA7CEC…
ATTACH_ENTITY_TO_ENTITY ENTITY 0x6B9BBD38…
ATTACH_ENTITY_TO_ENTITY_PHYSICALLY ENTITY 0xB629A43C…
CLEAR_ENTITY_LAST_DAMAGE_ENTITY ENTITY 0xBB19AC7D…
CREATE_FORCED_OBJECT ENTITY 0x0961A905…
CREATE_MODEL_HIDE ENTITY 0x069848B3…
CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS ENTITY 0xD136090A…
CREATE_MODEL_SWAP ENTITY 0x10B22183…
DELETE_ENTITY ENTITY 0x4CD38C78…
DETACH_ENTITY ENTITY 0x64CDE9D6…
DOES_ENTITY_BELONG_TO_THIS_SCRIPT ENTITY 0x622B1980…
DOES_ENTITY_EXIST ENTITY 0xD42BD6EB…
DOES_ENTITY_HAVE_DRAWABLE ENTITY 0x20487F0D…
DOES_ENTITY_HAVE_PHYSICS ENTITY 0xA512B3F1…
FIND_ANIM_EVENT_PHASE ENTITY 0x42718CC5…
FORCE_ENTITY_AI_AND_ANIMATION_UPDATE ENTITY 0x4C9E9647…
FREEZE_ENTITY_POSITION ENTITY 0x7D9EFB7A…
GET_ANIM_DURATION ENTITY 0x9FFAF494…
GET_CARRIABLE_ENTITY_STATE ENTITY 0x61914209…
GET_ENTITY_ALPHA ENTITY 0x1BB50162…
GET_ENTITY_ATTACHED_TO ENTITY 0x56D71388…
GET_ENTITY_BONE_INDEX_BY_NAME ENTITY 0xBACA8FE9…
GET_ENTITY_COLLISION_DISABLED ENTITY 0xAA2FADD3…
GET_ENTITY_COORDS ENTITY 0xA86D5F06…
GET_ENTITY_FORWARD_VECTOR ENTITY 0x2412D9C0…
GET_ENTITY_FORWARD_X ENTITY 0xDB0954E9…
GET_ENTITY_FORWARD_Y ENTITY 0x9A5C073E…
GET_ENTITY_HEADING ENTITY 0xC230DD95…
GET_ENTITY_HEALTH ENTITY 0x82368787…
GET_ENTITY_HEIGHT ENTITY 0x296DEBC8…
GET_ENTITY_HEIGHT_ABOVE_GROUND ENTITY 0x0D3B5BAE…
ENTITY
_SET_ENTITY_ANIM_CURRENT_TIME
ENTITY::_SET_ENTITY_ANIM_CURRENT_TIME(Entity entity, const char* animDict, const char* animName, float time)
0x11CDABDC7783B2BC 📋
📝 Parameters 4
Quick Fill: 💡 Leave empty to use type-hinted values
Entity entity
(integer)
const char* animDict
(string)
const char* animName
(string)
float time
(float)
↩️ Return Value
void — Void (no return)
💬 Comment
https://gfycat.com/amazingmiserlyamericanquarterhorse
ℹ️ Metadata
Build: 1207

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ENTITY::_SET_ENTITY_ANIM_CURRENT_TIME(Entity entity, const char* animDict, const char* animName, float time)