📋 Natives
7,132 total
_DOOR_SYSTEM_GET_FORCED_OPEN_PLAYER
OBJECT
0xEBA31476…
_DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED
OBJECT
0x1F1FABFE…
_DOOR_SYSTEM_SET_AUTOMATIC_STATE
OBJECT
0x1BC47A9D…
_DOOR_SYSTEM_SWING_OPEN
OBJECT
0xB3B1546D…
_GET_AMMO_TYPE_FROM_PICKUP_TYPE
OBJECT
0x44B09A23…
_GET_DOOR_KNOCKING_WHEN_LOCKED
OBJECT
0x4D8611DF…
_GET_LIGHT_INTENSITY_FROM_OBJECT
OBJECT
0xFA3B61EC…
_GET_OBJECT_FRAGMENT_COUNT
OBJECT
0x58DE624F…
_GET_OBJECT_LIGHT_INTENSITY
OBJECT
0x3397CD4E…
_HIDE_PICKUP_OBJECT
OBJECT
0x2777150C…
_IS_DOOR_REGISTERED_WITH_NETWORK
OBJECT
0xB5DED7B6…
_IS_DOOR_REGISTERED_WITH_OWNER
OBJECT
0x4F89DAD4…
_IS_PICKUP_PICKABLE_FOR_TEAM
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0x9F52AD67…
_IS_PICKUP_TYPE_VALID
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0x007BD043…
_MAKE_ITEM_CARRIABLE
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_RESET_OBJECT_VELOCITY
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_SET_AMBIENT_PICKUP_LIFETIME
OBJECT
0xAC9AE68F…
_SET_AUTO_JUMPABLE_BY_HORSE
OBJECT
0x98D2D9C0…
_SET_DOOR_KICK_PROMPT_ENABLED
OBJECT
0xC07B91B9…
_SET_DOOR_KNOCKING_WHEN_LOCKED
OBJECT
0xA93F925F…
_SET_LIGHT_INTENSITY_FOR_OBJECT
OBJECT
0xF49574E2…
_SET_LIGHT_SCATTERING_DISABLED_FOR_OBJECT
OBJECT
0x04D1D4E4…
_SET_LIGHT_TRANSLUCENCY_FOR_OBJECT
OBJECT
0x63E39F09…
_SET_NETWORK_PICKUP_USABLE_FOR_PLAYER
OBJECT
0x94F3D956…
_SET_NOT_JUMPABLE_BY_HORSE
OBJECT
0xE1C708BA…
_SET_OBJECT_BREAK_SCALE
OBJECT
0xFFB99FFD…
_SET_OBJECT_BURN_INTENSITY
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_SET_OBJECT_BURN_LEVEL
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_SET_OBJECT_BURN_OPACITY
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_SET_OBJECT_BURN_SPEED
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_SET_OBJECT_INTERACTION_PRESET
OBJECT
0xCAAF2BCC…
_SET_OBJECT_KICKABLE
OBJECT
0xB7017DA4…
_SET_OBJECT_LANTERN_LIGHT_DISABLED
OBJECT
0x7FCD4938…
_SET_OBJECT_MARKABLE_IN_DEADEYE
OBJECT
0xE157A8A3…
_SET_OBJECT_PROMPT_NAME
OBJECT
0xAEE6C800…
_SET_OBJECT_PROMPT_NAME_FROM_GXT_ENTRY
OBJECT
0xD503D6F0…
_SET_OBJECT_TARGETTABLE_2
OBJECT
0x581EDBE5…
_SET_OBJECT_TARGETTABLE_FOCUS
OBJECT
0xA22712E8…
_SET_PICKUP_COLLECTABLE_ON_MOUNT
OBJECT
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ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS
OBJECT
0xE2B3B852…
ATTACH_PORTABLE_PICKUP_TO_PED
OBJECT
0x8DC39368…
BLOCK_PICKUP_FROM_PLAYER_COLLECTION
OBJECT
0xB8F50620…
BREAK_ALL_OBJECT_FRAGMENT_BONES
OBJECT
0x8462BE23…
BREAK_OBJECT_FRAGMENT_CHILD
OBJECT
0xE7E4C198…
CONVERT_OLD_PICKUP_TYPE_TO_NEW
OBJECT
0x5EAAD83F…
CREATE_AMBIENT_PICKUP
OBJECT
0x673966A0…
CREATE_OBJECT
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CREATE_OBJECT_NO_OFFSET
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0x9A294B21…
CREATE_OBJECT_SKELETON
OBJECT
0xB6CBD40F…
CREATE_PICKUP
OBJECT
0xFBA08C50…
OBJECT
_DOOR_SYSTEM_GET_FORCED_OPEN_PLAYER
OBJECT::_DOOR_SYSTEM_GET_FORCED_OPEN_PLAYER(Hash doorHash)
0xEBA314768FB35D58 📋
📝 Parameters
1
Hash
doorHash
(integer)
↩️ Return Value
Player
— Player
💬 Comment
ℹ️ Metadata
Build:
1207
Copy Native copies the entire native to clipboard (Ex: Namespace::Native(Ped param1, Hash param2))
OBJECT::_DOOR_SYSTEM_GET_FORCED_OPEN_PLAYER(Hash doorHash)
Returns 255 if no valid player is associated or the door was not force-opened.
Only works for player-driven forced interactions on door-system registered doors; normal door opening and NPC interactions do not populate this value.