7,132 Natives
86 Namespaces
7,132 Results
🔍
📋 Natives 7,132 total
_DOOR_SYSTEM_GET_FORCED_OPEN_PLAYER OBJECT 0xEBA31476…
_DOOR_SYSTEM_SET_ABLE_TO_CHANGE_OPEN_RATIO_WHILE_LOCKED OBJECT 0x1F1FABFE…
_DOOR_SYSTEM_SET_AUTOMATIC_STATE OBJECT 0x1BC47A9D…
_DOOR_SYSTEM_SWING_OPEN OBJECT 0xB3B1546D…
_GET_AMMO_TYPE_FROM_PICKUP_TYPE OBJECT 0x44B09A23…
_GET_DOOR_KNOCKING_WHEN_LOCKED OBJECT 0x4D8611DF…
_GET_LIGHT_INTENSITY_FROM_OBJECT OBJECT 0xFA3B61EC…
_GET_OBJECT_FRAGMENT_COUNT OBJECT 0x58DE624F…
_GET_OBJECT_LIGHT_INTENSITY OBJECT 0x3397CD4E…
_HIDE_PICKUP_OBJECT OBJECT 0x2777150C…
_IS_DOOR_REGISTERED_WITH_NETWORK OBJECT 0xB5DED7B6…
_IS_DOOR_REGISTERED_WITH_OWNER OBJECT 0x4F89DAD4…
_IS_PICKUP_PICKABLE_FOR_TEAM OBJECT 0x9F52AD67…
_IS_PICKUP_TYPE_VALID OBJECT 0x007BD043…
_MAKE_ITEM_CARRIABLE OBJECT 0x1461DF6D…
_RESET_OBJECT_VELOCITY OBJECT 0xF40AB58D…
_SET_AMBIENT_PICKUP_LIFETIME OBJECT 0xAC9AE68F…
_SET_AUTO_JUMPABLE_BY_HORSE OBJECT 0x98D2D9C0…
_SET_DOOR_KICK_PROMPT_ENABLED OBJECT 0xC07B91B9…
_SET_DOOR_KNOCKING_WHEN_LOCKED OBJECT 0xA93F925F…
_SET_LIGHT_INTENSITY_FOR_OBJECT OBJECT 0xF49574E2…
_SET_LIGHT_SCATTERING_DISABLED_FOR_OBJECT OBJECT 0x04D1D4E4…
_SET_LIGHT_TRANSLUCENCY_FOR_OBJECT OBJECT 0x63E39F09…
_SET_NETWORK_PICKUP_USABLE_FOR_PLAYER OBJECT 0x94F3D956…
_SET_NOT_JUMPABLE_BY_HORSE OBJECT 0xE1C708BA…
_SET_OBJECT_BREAK_SCALE OBJECT 0xFFB99FFD…
_SET_OBJECT_BURN_INTENSITY OBJECT 0xC8E21C16…
_SET_OBJECT_BURN_LEVEL OBJECT 0x2797C633…
_SET_OBJECT_BURN_OPACITY OBJECT 0x7D7285EF…
_SET_OBJECT_BURN_SPEED OBJECT 0x646564A3…
_SET_OBJECT_INTERACTION_PRESET OBJECT 0xCAAF2BCC…
_SET_OBJECT_KICKABLE OBJECT 0xB7017DA4…
_SET_OBJECT_LANTERN_LIGHT_DISABLED OBJECT 0x7FCD4938…
_SET_OBJECT_MARKABLE_IN_DEADEYE OBJECT 0xE157A8A3…
_SET_OBJECT_PROMPT_NAME OBJECT 0xAEE6C800…
_SET_OBJECT_PROMPT_NAME_FROM_GXT_ENTRY OBJECT 0xD503D6F0…
_SET_OBJECT_TARGETTABLE_2 OBJECT 0x581EDBE5…
_SET_OBJECT_TARGETTABLE_FOCUS OBJECT 0xA22712E8…
_SET_PICKUP_COLLECTABLE_ON_MOUNT OBJECT 0x00EE0860…
ALLOW_DAMAGE_EVENTS_FOR_NON_NETWORKED_OBJECTS OBJECT 0xE2B3B852…
ATTACH_PORTABLE_PICKUP_TO_PED OBJECT 0x8DC39368…
BLOCK_PICKUP_FROM_PLAYER_COLLECTION OBJECT 0xB8F50620…
BREAK_ALL_OBJECT_FRAGMENT_BONES OBJECT 0x8462BE23…
BREAK_OBJECT_FRAGMENT_CHILD OBJECT 0xE7E4C198…
CONVERT_OLD_PICKUP_TYPE_TO_NEW OBJECT 0x5EAAD83F…
CREATE_AMBIENT_PICKUP OBJECT 0x673966A0…
CREATE_OBJECT OBJECT 0x509D5878…
CREATE_OBJECT_NO_OFFSET OBJECT 0x9A294B21…
CREATE_OBJECT_SKELETON OBJECT 0xB6CBD40F…
CREATE_PICKUP OBJECT 0xFBA08C50…
OBJECT
_DOOR_SYSTEM_GET_FORCED_OPEN_PLAYER
OBJECT::_DOOR_SYSTEM_GET_FORCED_OPEN_PLAYER(Hash doorHash)
0xEBA314768FB35D58 📋
📝 Parameters 1
Quick Fill: 💡 Leave empty to use type-hinted values
Hash doorHash
(integer)
↩️ Return Value
Player — Player
💬 Comment
Returns the player who forced the specified door open using a physical interaction such as kicking or shoulder bashing.
Returns 255 if no valid player is associated or the door was not force-opened.
Only works for player-driven forced interactions on door-system registered doors; normal door opening and NPC interactions do not populate this value.
ℹ️ Metadata
Build: 1207

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OBJECT::_DOOR_SYSTEM_GET_FORCED_OPEN_PLAYER(Hash doorHash)