📋 Natives
6,701 total
STOP_ANIM_PLAYBACK
TASK
0xEE08C992…
STOP_ANIM_TASK
TASK
0x97FF36A1…
TASK_ACHIEVE_HEADING
TASK
0x93B93A37…
TASK_AGITATED_ACTION_CONFRONT_RESPONSE
TASK
0x19D1B791…
TASK_AIM_GUN_AT_COORD
TASK
0x6671F3EE…
TASK_AIM_GUN_AT_ENTITY
TASK
0x9B53BB6E…
TASK_AIM_GUN_SCRIPTED
TASK
0x7A192BE1…
TASK_AIM_GUN_SCRIPTED_WITH_TARGET
TASK
0x8605AF0D…
TASK_ARREST_PED
TASK
0xF3B9A78A…
TASK_BOAT_MISSION
TASK
0x15C86013…
TASK_CHAT_TO_PED
TASK
0x8C338E02…
TASK_CLEAR_DEFENSIVE_AREA
TASK
0x95A6C46A…
TASK_CLEAR_LOOK_AT
TASK
0x0F804F1D…
TASK_CLIMB
TASK
0x89D9FCC2…
TASK_CLIMB_LADDER
TASK
0xB6C987F9…
TASK_COMBAT_HATED_TARGETS_AROUND_PED
TASK
0x7BF835BB…
TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED
TASK
0x2BBA30B8…
TASK_COMBAT_HATED_TARGETS_IN_AREA
TASK
0x4CF5F55D…
TASK_COMBAT_PED
TASK
0xF166E484…
TASK_COMBAT_PED_TIMED
TASK
0x944F30DC…
TASK_COWER
TASK
0x3EB1FE9E…
TASK_DRIVE_BY
TASK
0x2F8AF0E8…
TASK_ENTER_VEHICLE
TASK
0xC20E50AA…
TASK_EVERYONE_LEAVE_VEHICLE
TASK
0x7F93691A…
TASK_EXIT_COVER
TASK
0x79B258E3…
TASK_EXTEND_ROUTE
TASK
0x1E788977…
TASK_FLUSH_ROUTE
TASK
0x841142A1…
TASK_FOLLOW_NAV_MESH_TO_COORD
TASK
0x15D3A79D…
TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED
TASK
0x17F58B88…
TASK_FOLLOW_POINT_ROUTE
TASK
0x59558328…
TASK_FOLLOW_TO_OFFSET_OF_ENTITY
TASK
0x304AE42E…
TASK_FOLLOW_WAYPOINT_RECORDING
TASK
0x07595918…
TASK_FORCE_MOTION_STATE
TASK
0x4F056E1A…
TASK_GET_OFF_BOAT
TASK
0x9C00E77A…
TASK_GO_STRAIGHT_TO_COORD
TASK
0xD76B57B4…
TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY
TASK
0x61E360B7…
TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD
TASK
0xA5554780…
TASK_GO_TO_COORD_ANY_MEANS
TASK
0x5BC448CB…
TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS
TASK
0x1DD45F9E…
TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED
TASK
0xB8ECD61F…
TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD
TASK
0x11315AB3…
TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY
TASK
0xB2A16444…
TASK_GO_TO_ENTITY
TASK
0x6A071245…
TASK_GO_TO_ENTITY_WHILE_AIMING_AT_COORD
TASK
0x04701832…
TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY
TASK
0x97465886…
TASK_GOTO_ENTITY_AIMING
TASK
0xA9DA48FA…
TASK_GOTO_ENTITY_OFFSET
TASK
0xE39B4FF4…
TASK_GOTO_ENTITY_OFFSET_XY
TASK
0x338E7EF5…
TASK_GUARD_ASSIGNED_DEFENSIVE_AREA
TASK
0xD2A207EE…
TASK_GUARD_CURRENT_POSITION
TASK
0x4A58A47A…
TASK
STOP_ANIM_PLAYBACK
TASK::STOP_ANIM_PLAYBACK(Entity entity, int priority, BOOL secondary)
0xEE08C992D238C5D1 📋
📝 Parameters
3
Entity
entity
(integer)
int
priority
(integer)
BOOL
secondary
(bool)
↩️ Return Value
void
— Void (no return)
💬 Comment
Looks like p1 may be a flag, still need to do some research, though.
ℹ️ Metadata
Build:
323
Copy Native copies the entire native to clipboard (Ex: Namespace::Native(Ped param1, Hash param2))
TASK::STOP_ANIM_PLAYBACK(Entity entity, int priority, BOOL secondary)