6,701 Natives
45 Namespaces
6,701 Results
🔍
📋 Natives 6,701 total
STOP_ANIM_PLAYBACK TASK 0xEE08C992…
STOP_ANIM_TASK TASK 0x97FF36A1…
TASK_ACHIEVE_HEADING TASK 0x93B93A37…
TASK_AGITATED_ACTION_CONFRONT_RESPONSE TASK 0x19D1B791…
TASK_AIM_GUN_AT_COORD TASK 0x6671F3EE…
TASK_AIM_GUN_AT_ENTITY TASK 0x9B53BB6E…
TASK_AIM_GUN_SCRIPTED TASK 0x7A192BE1…
TASK_AIM_GUN_SCRIPTED_WITH_TARGET TASK 0x8605AF0D…
TASK_ARREST_PED TASK 0xF3B9A78A…
TASK_BOAT_MISSION TASK 0x15C86013…
TASK_CHAT_TO_PED TASK 0x8C338E02…
TASK_CLEAR_DEFENSIVE_AREA TASK 0x95A6C46A…
TASK_CLEAR_LOOK_AT TASK 0x0F804F1D…
TASK_CLIMB TASK 0x89D9FCC2…
TASK_CLIMB_LADDER TASK 0xB6C987F9…
TASK_COMBAT_HATED_TARGETS_AROUND_PED TASK 0x7BF835BB…
TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED TASK 0x2BBA30B8…
TASK_COMBAT_HATED_TARGETS_IN_AREA TASK 0x4CF5F55D…
TASK_COMBAT_PED TASK 0xF166E484…
TASK_COMBAT_PED_TIMED TASK 0x944F30DC…
TASK_COWER TASK 0x3EB1FE9E…
TASK_DRIVE_BY TASK 0x2F8AF0E8…
TASK_ENTER_VEHICLE TASK 0xC20E50AA…
TASK_EVERYONE_LEAVE_VEHICLE TASK 0x7F93691A…
TASK_EXIT_COVER TASK 0x79B258E3…
TASK_EXTEND_ROUTE TASK 0x1E788977…
TASK_FLUSH_ROUTE TASK 0x841142A1…
TASK_FOLLOW_NAV_MESH_TO_COORD TASK 0x15D3A79D…
TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED TASK 0x17F58B88…
TASK_FOLLOW_POINT_ROUTE TASK 0x59558328…
TASK_FOLLOW_TO_OFFSET_OF_ENTITY TASK 0x304AE42E…
TASK_FOLLOW_WAYPOINT_RECORDING TASK 0x07595918…
TASK_FORCE_MOTION_STATE TASK 0x4F056E1A…
TASK_GET_OFF_BOAT TASK 0x9C00E77A…
TASK_GO_STRAIGHT_TO_COORD TASK 0xD76B57B4…
TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY TASK 0x61E360B7…
TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD TASK 0xA5554780…
TASK_GO_TO_COORD_ANY_MEANS TASK 0x5BC448CB…
TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS TASK 0x1DD45F9E…
TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED TASK 0xB8ECD61F…
TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD TASK 0x11315AB3…
TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY TASK 0xB2A16444…
TASK_GO_TO_ENTITY TASK 0x6A071245…
TASK_GO_TO_ENTITY_WHILE_AIMING_AT_COORD TASK 0x04701832…
TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY TASK 0x97465886…
TASK_GOTO_ENTITY_AIMING TASK 0xA9DA48FA…
TASK_GOTO_ENTITY_OFFSET TASK 0xE39B4FF4…
TASK_GOTO_ENTITY_OFFSET_XY TASK 0x338E7EF5…
TASK_GUARD_ASSIGNED_DEFENSIVE_AREA TASK 0xD2A207EE…
TASK_GUARD_CURRENT_POSITION TASK 0x4A58A47A…
TASK
STOP_ANIM_PLAYBACK
TASK::STOP_ANIM_PLAYBACK(Entity entity, int priority, BOOL secondary)
0xEE08C992D238C5D1 📋
📝 Parameters 3
Quick Fill: 💡 Leave empty to use type-hinted values
Entity entity
(integer)
int priority
(integer)
BOOL secondary
(bool)
↩️ Return Value
void — Void (no return)
💬 Comment
Looks like p1 may be a flag, still need to do some research, though.
ℹ️ Metadata
Build: 323

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TASK::STOP_ANIM_PLAYBACK(Entity entity, int priority, BOOL secondary)