6,701 Natives
45 Namespaces
6,701 Results
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📋 Natives 6,701 total
TASK_SHOOT_AT_ENTITY TASK 0x08DA95E8…
TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT TASK 0x7AA80209…
TASK_SKY_DIVE TASK 0x601736CF…
TASK_SMART_FLEE_COORD TASK 0x94587F17…
TASK_SMART_FLEE_PED TASK 0x22B0D0E3…
TASK_STAND_GUARD TASK 0xAE032F8B…
TASK_STAND_STILL TASK 0x919BE13E…
TASK_START_SCENARIO_AT_POSITION TASK 0xFA4EFC79…
TASK_START_SCENARIO_IN_PLACE TASK 0x142A0242…
TASK_STAY_IN_COVER TASK 0xE5DA8615…
TASK_STEALTH_KILL TASK 0xAA5DC055…
TASK_STOP_PHONE_GESTURE_ANIMATION TASK 0x3FA00D4F…
TASK_SUBMARINE_GOTO_AND_STOP TASK 0xC22B4057…
TASK_SWAP_WEAPON TASK 0xA21C5125…
TASK_SWEEP_AIM_ENTITY TASK 0x2047C021…
TASK_SWEEP_AIM_POSITION TASK 0x7AFE8FDC…
TASK_SYNCHRONIZED_SCENE TASK 0xEEA92914…
TASK_THROW_PROJECTILE TASK 0x7285951D…
TASK_TOGGLE_DUCK TASK 0xAC96609B…
TASK_TURN_PED_TO_FACE_COORD TASK 0x1DDA930A…
TASK_TURN_PED_TO_FACE_ENTITY TASK 0x5AD23D40…
TASK_USE_MOBILE_PHONE TASK 0xBD2A8EC3…
TASK_USE_MOBILE_PHONE_TIMED TASK 0x5EE02954…
TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD TASK 0x9FDA1B3D…
TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP TASK 0x97A28E63…
TASK_USE_NEAREST_SCENARIO_TO_COORD TASK 0x277F471B…
TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP TASK 0x58E2E0F2…
TASK_VEHICLE_AIM_AT_COORD TASK 0x447C1E9E…
TASK_VEHICLE_AIM_AT_PED TASK 0xE4188559…
TASK_VEHICLE_CHASE TASK 0x3C08A8E3…
TASK_VEHICLE_DRIVE_TO_COORD TASK 0xE2A2AA2F…
TASK_VEHICLE_DRIVE_TO_COORD_LONGRANGE TASK 0x158BB33F…
TASK_VEHICLE_DRIVE_WANDER TASK 0x48014295…
TASK_VEHICLE_ESCORT TASK 0x0FA6E4B7…
TASK_VEHICLE_FOLLOW TASK 0xFC545A9F…
TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING TASK 0x3123FAA6…
TASK_VEHICLE_GOTO_NAVMESH TASK 0x195AEEB1…
TASK_VEHICLE_HELI_PROTECT TASK 0x1E09C320…
TASK_VEHICLE_MISSION TASK 0x659427E0…
TASK_VEHICLE_MISSION_COORS_TARGET TASK 0xF0AF20AA…
TASK_VEHICLE_MISSION_PED_TARGET TASK 0x9454528D…
TASK_VEHICLE_PARK TASK 0x0F3E34E9…
TASK_VEHICLE_PLAY_ANIM TASK 0x69F5C3BD…
TASK_VEHICLE_SHOOT_AT_COORD TASK 0x5190796E…
TASK_VEHICLE_SHOOT_AT_PED TASK 0x10AB107B…
TASK_VEHICLE_TEMP_ACTION TASK 0xC429DCEE…
TASK_WANDER_IN_AREA TASK 0xE054346C…
TASK_WANDER_SPECIFIC TASK 0x6919A2F1…
TASK_WANDER_STANDARD TASK 0xBB9CE077…
TASK_WARP_PED_DIRECTLY_INTO_COVER TASK 0x6E01E9E8…
TASK
TASK_SHOOT_AT_ENTITY
TASK::TASK_SHOOT_AT_ENTITY(Entity entity, Entity target, int duration, Hash firingPattern)
0x08DA95E8298AE772 📋
📝 Parameters 4
Quick Fill: 💡 Leave empty to use type-hinted values
Entity entity
(integer)
Entity target
(integer)
int duration
(integer)
Hash firingPattern
(integer)
↩️ Return Value
void — Void (no return)
💬 Comment
//this part of the code is to determine at which entity the player is aiming, for example if you want to create a mod where you give orders to peds
Entity aimedentity;
Player player = PLAYER::PLAYER_ID();
PLAYER::_GET_AIMED_ENTITY(player, &aimedentity);

//bg is an array of peds
TASK::TASK_SHOOT_AT_ENTITY(bg[i], aimedentity, 5000, MISC::GET_HASH_KEY("FIRING_PATTERN_FULL_AUTO"));

in practical usage, getting the entity the player is aiming at and then task the peds to shoot at the entity, at a button press event would be better.

Firing Pattern Hash Information: https://pastebin.com/Px036isB
ℹ️ Metadata
Build: 323

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TASK::TASK_SHOOT_AT_ENTITY(Entity entity, Entity target, int duration, Hash firingPattern)