📋 Natives
6,701 total
SET_VEHICLE_BOMB_AMMO
VEHICLE
0xF4B2ED59…
SET_VEHICLE_BRAKE
VEHICLE
0xE4E2FD32…
SET_VEHICLE_BRAKE_LIGHTS
VEHICLE
0x92B35082…
SET_VEHICLE_BROKEN_PARTS_DONT_AFFECT_AI_HANDLING
VEHICLE
0xC361AA04…
SET_VEHICLE_BULLDOZER_ARM_POSITION
VEHICLE
0xF8EBCCC9…
SET_VEHICLE_BURNOUT
VEHICLE
0xFB879444…
SET_VEHICLE_CAN_BE_TARGETTED
VEHICLE
0x3750146A…
SET_VEHICLE_CAN_BE_USED_BY_FLEEING_PEDS
VEHICLE
0x300504B2…
SET_VEHICLE_CAN_BE_VISIBLY_DAMAGED
VEHICLE
0x4C7028F7…
SET_VEHICLE_CAN_BREAK
VEHICLE
0x59BF8C3D…
SET_VEHICLE_CAN_DEFORM_WHEELS
VEHICLE
0x0CDDA42F…
SET_VEHICLE_CAN_EJECT_PASSENGERS_IF_LOCKED
VEHICLE
0x065D03A9…
SET_VEHICLE_CAN_ENGINE_MISSFIRE
VEHICLE
0x206BC5DC…
SET_VEHICLE_CAN_LEAK_OIL
VEHICLE
0x51BB2D88…
SET_VEHICLE_CAN_LEAK_PETROL
VEHICLE
0x19254724…
SET_VEHICLE_CAN_SAVE_IN_GARAGE
VEHICLE
0x428BACCD…
SET_VEHICLE_CAUSES_SWERVING
VEHICLE
0x9849DE24…
SET_VEHICLE_CEILING_HEIGHT
VEHICLE
0xA4641306…
SET_VEHICLE_CHEAT_POWER_INCREASE
VEHICLE
0xB59E4BD3…
SET_VEHICLE_COLOUR_COMBINATION
VEHICLE
0x33E8CD33…
SET_VEHICLE_COLOURS
VEHICLE
0x4F1D4BE3…
SET_VEHICLE_COMBAT_MODE
VEHICLE
0x36DE1095…
SET_VEHICLE_COUNTERMEASURE_AMMO
VEHICLE
0x9BDA23BF…
SET_VEHICLE_CUSTOM_PATH_NODE_STREAMING_RADIUS
VEHICLE
0x182F266C…
SET_VEHICLE_CUSTOM_PRIMARY_COLOUR
VEHICLE
0x7141766F…
SET_VEHICLE_CUSTOM_SECONDARY_COLOUR
VEHICLE
0x36CED73B…
SET_VEHICLE_DAMAGE
VEHICLE
0xA1DD317E…
SET_VEHICLE_DAMAGE_SCALE
VEHICLE
0x4E20D2A6…
SET_VEHICLE_DAMAGE_SCALES
VEHICLE
0x9640E30A…
SET_VEHICLE_DEFORMATION_FIXED
VEHICLE
0x953DA1E1…
SET_VEHICLE_DENSITY_MULTIPLIER_THIS_FRAME
VEHICLE
0x245A6883…
SET_VEHICLE_DETONATION_MODE
VEHICLE
0x82E0AC41…
SET_VEHICLE_DIRT_LEVEL
VEHICLE
0x79D3B596…
SET_VEHICLE_DISABLE_COLLISION_UPON_CREATION
VEHICLE
0xAF60E6A2…
SET_VEHICLE_DISABLE_HEIGHT_MAP_AVOIDANCE
VEHICLE
0x8AA9180D…
SET_VEHICLE_DISABLE_TOWING
VEHICLE
0x2B6747FA…
SET_VEHICLE_DONT_TERMINATE_TASK_WHEN_ACHIEVED
VEHICLE
0x76D26A22…
SET_VEHICLE_DOOR_AUTO_LOCK
VEHICLE
0x3B458DDB…
SET_VEHICLE_DOOR_BROKEN
VEHICLE
0xD4D4F6A4…
SET_VEHICLE_DOOR_CONTROL
VEHICLE
0xF2BFA043…
SET_VEHICLE_DOOR_LATCHED
VEHICLE
0xA5A9653A…
SET_VEHICLE_DOOR_OPEN
VEHICLE
0x7C65DAC7…
SET_VEHICLE_DOOR_SHUT
VEHICLE
0x93D9BD30…
SET_VEHICLE_DOORS_LOCKED
VEHICLE
0xB664292E…
SET_VEHICLE_DOORS_LOCKED_FOR_ALL_PLAYERS
VEHICLE
0xA2F80B8D…
SET_VEHICLE_DOORS_LOCKED_FOR_ALL_TEAMS
VEHICLE
0x203B527D…
SET_VEHICLE_DOORS_LOCKED_FOR_NON_SCRIPT_PLAYERS
VEHICLE
0x9737A371…
SET_VEHICLE_DOORS_LOCKED_FOR_PLAYER
VEHICLE
0x517AAF68…
SET_VEHICLE_DOORS_LOCKED_FOR_TEAM
VEHICLE
0xB81F6D4A…
SET_VEHICLE_DOORS_SHUT
VEHICLE
0x781B3D62…
VEHICLE
SET_VEHICLE_BOMB_AMMO
VEHICLE::SET_VEHICLE_BOMB_AMMO(Vehicle vehicle, int bombCount)
0xF4B2ED59DEB5D774 📋
📝 Parameters
2
Vehicle
vehicle
(integer)
int
bombCount
(integer)
↩️ Return Value
void
— Void (no return)
💬 Comment
Sets the amount of bombs that this vehicle has. As far as I know, this does _not_ impact vehicle weapons or the ammo of those weapons in any way, it is just a way to keep track of the amount of bombs in a specific plane.
ℹ️ Metadata
Build:
1180
Copy Native copies the entire native to clipboard (Ex: Namespace::Native(Ped param1, Hash param2))
VEHICLE::SET_VEHICLE_BOMB_AMMO(Vehicle vehicle, int bombCount)