📋 Natives
6,701 total
GET_ENTITY_SPEED_VECTOR
ENTITY
0x9A8D700A…
GET_ENTITY_SUBMERGED_LEVEL
ENTITY
0xE81AFC1B…
GET_ENTITY_TYPE
ENTITY
0x8ACD3660…
GET_ENTITY_UPRIGHT_VALUE
ENTITY
0x95EED5A6…
GET_ENTITY_VELOCITY
ENTITY
0x4805D2B1…
GET_LAST_MATERIAL_HIT_BY_ENTITY
ENTITY
0x5C3D0A93…
GET_NEAREST_PARTICIPANT_TO_ENTITY
ENTITY
0xFFBD7052…
GET_NEAREST_PLAYER_TO_ENTITY
ENTITY
0x7196842C…
GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM
ENTITY
0x4DC9A62F…
GET_OBJECT_INDEX_FROM_ENTITY_INDEX
ENTITY
0xD7E3B973…
GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS
ENTITY
0x2274BC1C…
GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS
ENTITY
0x1899F328…
GET_PED_INDEX_FROM_ENTITY_INDEX
ENTITY
0x04A2A40C…
GET_VEHICLE_INDEX_FROM_ENTITY_INDEX
ENTITY
0x4B53F929…
GET_WORLD_POSITION_OF_ENTITY_BONE
ENTITY
0x44A8FCB8…
HAS_ANIM_EVENT_FIRED
ENTITY
0xEAF4CD9E…
HAS_COLLISION_LOADED_AROUND_ENTITY
ENTITY
0xE9676F61…
HAS_ENTITY_ANIM_FINISHED
ENTITY
0x20B71166…
HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT
ENTITY
0x95EB9964…
HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED
ENTITY
0x605F5A14…
HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE
ENTITY
0xDFD5033F…
HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY
ENTITY
0xC86D67D5…
HAS_ENTITY_CLEAR_LOS_TO_ENTITY
ENTITY
0xFCDFF7B7…
HAS_ENTITY_CLEAR_LOS_TO_ENTITY_ADJUST_FOR_COVER
ENTITY
0x394BDE2A…
HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT
ENTITY
0x0267D00A…
HAS_ENTITY_COLLIDED_WITH_ANYTHING
ENTITY
0x8BAD02F0…
IS_AN_ENTITY
ENTITY
0x731EC8A9…
IS_ENTITY_A_MISSION_ENTITY
ENTITY
0x0A7B2709…
IS_ENTITY_A_PED
ENTITY
0x524AC5EC…
IS_ENTITY_A_VEHICLE
ENTITY
0x6AC7003F…
IS_ENTITY_AN_OBJECT
ENTITY
0x8D68C8FD…
IS_ENTITY_AT_COORD
ENTITY
0x20B60995…
IS_ENTITY_AT_ENTITY
ENTITY
0x751B70C3…
IS_ENTITY_ATTACHED
ENTITY
0xB346476E…
IS_ENTITY_ATTACHED_TO_ANY_OBJECT
ENTITY
0xCF511840…
IS_ENTITY_ATTACHED_TO_ANY_PED
ENTITY
0xB1632E9A…
IS_ENTITY_ATTACHED_TO_ANY_VEHICLE
ENTITY
0x26AA915A…
IS_ENTITY_ATTACHED_TO_ENTITY
ENTITY
0xEFBE7189…
IS_ENTITY_DEAD
ENTITY
0x5F9532F3…
IS_ENTITY_IN_AIR
ENTITY
0x886E37EC…
IS_ENTITY_IN_ANGLED_AREA
ENTITY
0x51210CED…
IS_ENTITY_IN_AREA
ENTITY
0x54736AA4…
IS_ENTITY_IN_WATER
ENTITY
0xCFB0A0D8…
IS_ENTITY_IN_ZONE
ENTITY
0xB6463CF6…
IS_ENTITY_OCCLUDED
ENTITY
0xE31C2C72…
IS_ENTITY_ON_SCREEN
ENTITY
0xE659E47A…
IS_ENTITY_PLAYING_ANIM
ENTITY
0x1F0B7922…
IS_ENTITY_STATIC
ENTITY
0x1218E688…
IS_ENTITY_TOUCHING_ENTITY
ENTITY
0x17FFC1B2…
IS_ENTITY_TOUCHING_MODEL
ENTITY
0x0F423237…
ENTITY
GET_ENTITY_SPEED_VECTOR
ENTITY::GET_ENTITY_SPEED_VECTOR(Entity entity, BOOL relative)
0x9A8D700A51CB7B0D 📋
📝 Parameters
2
Entity
entity
(integer)
BOOL
relative
(bool)
↩️ Return Value
Vector3
— Vector3
💬 Comment
Relative can be used for getting speed relative to the frame of the vehicle, to determine for example, if you are going in reverse (-y speed) or not (+y speed).
ℹ️ Metadata
Build:
323
Copy Native copies the entire native to clipboard (Ex: Namespace::Native(Ped param1, Hash param2))
ENTITY::GET_ENTITY_SPEED_VECTOR(Entity entity, BOOL relative)