6,701 Natives
45 Namespaces
6,701 Results
🔍
📋 Natives 6,701 total
IS_ENTITY_UPRIGHT ENTITY 0x5333F526…
IS_ENTITY_UPSIDEDOWN ENTITY 0x1DBD5882…
IS_ENTITY_VISIBLE ENTITY 0x47D6F43D…
IS_ENTITY_VISIBLE_TO_SCRIPT ENTITY 0xD796CB5B…
IS_ENTITY_WAITING_FOR_WORLD_COLLISION ENTITY 0xD05BFF0C…
PLAY_ENTITY_ANIM ENTITY 0x7FB21826…
PLAY_SYNCHRONIZED_ENTITY_ANIM ENTITY 0xC77720A1…
PLAY_SYNCHRONIZED_MAP_ENTITY_ANIM ENTITY 0xB9C54555…
PROCESS_ENTITY_ATTACHMENTS ENTITY 0xF4080490…
REMOVE_FORCED_OBJECT ENTITY 0x61B6775E…
REMOVE_MODEL_HIDE ENTITY 0xD9E3006F…
REMOVE_MODEL_SWAP ENTITY 0x033C0F9A…
RESET_ENTITY_ALPHA ENTITY 0x9B1E824F…
RESET_PICKUP_ENTITY_GLOW ENTITY 0x490861B8…
SET_ALLOW_MIGRATE_TO_SPECTATOR ENTITY 0x36F32DE8…
SET_CAN_AUTO_VAULT_ON_ENTITY ENTITY 0xE12ABE5E…
SET_CAN_CLIMB_ON_ENTITY ENTITY 0xA80AE305…
SET_ENTITY_ALPHA ENTITY 0x44A0870B…
SET_ENTITY_ALWAYS_PRERENDER ENTITY 0xACAD101E…
SET_ENTITY_ANGULAR_VELOCITY ENTITY 0x83396434…
SET_ENTITY_ANIM_CURRENT_TIME ENTITY 0x4487C259…
SET_ENTITY_ANIM_SPEED ENTITY 0x28D1A165…
SET_ENTITY_AS_MISSION_ENTITY ENTITY 0xAD738C30…
SET_ENTITY_AS_NO_LONGER_NEEDED ENTITY 0xB736A491…
SET_ENTITY_CAN_BE_DAMAGED ENTITY 0x1760FFA8…
SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP ENTITY 0xE22D8FDE…
SET_ENTITY_CAN_BE_TARGETED_WITHOUT_LOS ENTITY 0xD3997889…
SET_ENTITY_CAN_ONLY_BE_DAMAGED_BY_ENTITY ENTITY 0xB17BC645…
SET_ENTITY_CAN_ONLY_BE_DAMAGED_BY_SCRIPT_PARTICIPANTS ENTITY 0x352E2B5C…
SET_ENTITY_CANT_CAUSE_COLLISION_DAMAGED_ENTITY ENTITY 0x68B562E1…
SET_ENTITY_COLLISION ENTITY 0x1A9205C1…
SET_ENTITY_COMPLETELY_DISABLE_COLLISION ENTITY 0x9EBC85ED…
SET_ENTITY_COORDS ENTITY 0x06843DA7…
SET_ENTITY_COORDS_NO_OFFSET ENTITY 0x239A3351…
SET_ENTITY_COORDS_WITHOUT_PLANTS_RESET ENTITY 0x621873EC…
SET_ENTITY_DRAWABLE_LOD_THRESHOLDS ENTITY 0xC12A19AC…
SET_ENTITY_DYNAMIC ENTITY 0x1718DE8E…
SET_ENTITY_HAS_GRAVITY ENTITY 0x4A472244…
SET_ENTITY_HEADING ENTITY 0x8E2530AA…
SET_ENTITY_HEALTH ENTITY 0x6B76DC1F…
SET_ENTITY_INVINCIBLE ENTITY 0x3882114B…
SET_ENTITY_IS_IN_VEHICLE ENTITY 0x78E8E3A6…
SET_ENTITY_IS_TARGET_PRIORITY ENTITY 0xEA02E132…
SET_ENTITY_LIGHTS ENTITY 0x7CFBA6A8…
SET_ENTITY_LOAD_COLLISION_FLAG ENTITY 0x0DC7CABA…
SET_ENTITY_LOD_DIST ENTITY 0x5927F96A…
SET_ENTITY_MAX_HEALTH ENTITY 0x166E7CF6…
SET_ENTITY_MAX_SPEED ENTITY 0x0E46A3FC…
SET_ENTITY_MIRROR_REFLECTION_FLAG ENTITY 0xE66377CD…
SET_ENTITY_MOTION_BLUR ENTITY 0x295D82A8…
ENTITY
IS_ENTITY_UPRIGHT
ENTITY::IS_ENTITY_UPRIGHT(Entity entity, float angle)
0x5333F526F6AB19AA 📋
📝 Parameters 2
Quick Fill: 💡 Leave empty to use type-hinted values
Entity entity
(integer)
float angle
(float)
↩️ Return Value
BOOL — Boolean (true/false)
ℹ️ Metadata
Build: 323

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ENTITY::IS_ENTITY_UPRIGHT(Entity entity, float angle)