6,701 Natives
45 Namespaces
6,701 Results
🔍
📋 Natives 6,701 total
GET_DLC_WEAPON_DATA EXTRAMETADATA 0x79923CD2…
GET_DLC_WEAPON_DATA_SP EXTRAMETADATA 0x310836EE…
GET_FORCED_COMPONENT EXTRAMETADATA 0x6C93ED8C…
GET_FORCED_PROP EXTRAMETADATA 0xE1CA84EB…
GET_HASH_NAME_FOR_COMPONENT EXTRAMETADATA 0x0368B3A8…
GET_HASH_NAME_FOR_PROP EXTRAMETADATA 0x5D616027…
GET_NUM_DLC_VEHICLES EXTRAMETADATA 0xA7A866D2…
GET_NUM_DLC_WEAPON_COMPONENTS EXTRAMETADATA 0x40542535…
GET_NUM_DLC_WEAPON_COMPONENTS_SP EXTRAMETADATA 0xAD2A7A6D…
GET_NUM_DLC_WEAPONS EXTRAMETADATA 0xEE47635F…
GET_NUM_DLC_WEAPONS_SP EXTRAMETADATA 0x4160B65A…
GET_NUM_TATTOO_SHOP_DLC_ITEMS EXTRAMETADATA 0x278F76C3…
GET_SHOP_PED_APPAREL_FORCED_COMPONENT_COUNT EXTRAMETADATA 0xC6B9DB42…
GET_SHOP_PED_APPAREL_FORCED_PROP_COUNT EXTRAMETADATA 0x017568A8…
GET_SHOP_PED_APPAREL_VARIANT_COMPONENT_COUNT EXTRAMETADATA 0xC17AD0E5…
GET_SHOP_PED_APPAREL_VARIANT_PROP_COUNT EXTRAMETADATA 0xD40AAC51…
GET_SHOP_PED_COMPONENT EXTRAMETADATA 0x74C0E2A5…
GET_SHOP_PED_OUTFIT EXTRAMETADATA 0xB7952076…
GET_SHOP_PED_OUTFIT_COMPONENT_VARIANT EXTRAMETADATA 0x19F2A026…
GET_SHOP_PED_OUTFIT_LOCATE EXTRAMETADATA 0x073CA26B…
GET_SHOP_PED_OUTFIT_PROP_VARIANT EXTRAMETADATA 0xA9F9C2E0…
GET_SHOP_PED_PROP EXTRAMETADATA 0x5D5CAFF6…
GET_SHOP_PED_QUERY_COMPONENT EXTRAMETADATA 0x249E310B…
GET_SHOP_PED_QUERY_COMPONENT_INDEX EXTRAMETADATA 0x96E29292…
GET_SHOP_PED_QUERY_OUTFIT EXTRAMETADATA 0x6D793F03…
GET_SHOP_PED_QUERY_PROP EXTRAMETADATA 0xDE44A009…
GET_SHOP_PED_QUERY_PROP_INDEX EXTRAMETADATA 0x6CEBE002…
GET_TATTOO_SHOP_DLC_ITEM_DATA EXTRAMETADATA 0xFF563818…
GET_TATTOO_SHOP_DLC_ITEM_INDEX EXTRAMETADATA 0x10144267…
GET_VARIANT_COMPONENT EXTRAMETADATA 0x6E11F282…
GET_VARIANT_PROP EXTRAMETADATA 0xD81B7F27…
INIT_SHOP_PED_COMPONENT EXTRAMETADATA 0x1E8C308F…
INIT_SHOP_PED_PROP EXTRAMETADATA 0xEB0A2B75…
IS_CONTENT_ITEM_LOCKED EXTRAMETADATA 0xD4D7B033…
IS_DLC_VEHICLE_MOD EXTRAMETADATA 0x0564B9FF…
REVERT_CONTENT_CHANGESET_GROUP_FOR_ALL EXTRAMETADATA 0x3C197828…
SETUP_SHOP_PED_APPAREL_QUERY EXTRAMETADATA 0x50F45782…
SETUP_SHOP_PED_APPAREL_QUERY_TU EXTRAMETADATA 0x9BDF5981…
SETUP_SHOP_PED_OUTFIT_QUERY EXTRAMETADATA 0xF3FBE2D5…
_GET_MAXIMUM_NUMBER_OF_WATER_CANNONS FIRE 0x56581E7E…
_GET_WATER_CANNON_COORDS FIRE 0xE61CBD3E…
_NETWORK_EXPECT_EXPLOSION_EVENTS_FOR_PLAYER FIRE 0x5241DB47…
ADD_EXPLOSION FIRE 0xE3AD2BDB…
ADD_EXPLOSION_WITH_USER_VFX FIRE 0x36DD3FE5…
ADD_OWNED_EXPLOSION FIRE 0x172AA1B6…
GET_CLOSEST_FIRE_POS FIRE 0x352A9F6B…
GET_NUMBER_OF_FIRES_IN_RANGE FIRE 0x50CAD495…
GET_OWNER_OF_EXPLOSION_IN_ANGLED_AREA FIRE 0x14BA4BA1…
GET_OWNER_OF_EXPLOSION_IN_SPHERE FIRE 0xB3CD51E3…
IS_ENTITY_ON_FIRE FIRE 0x28D3FED7…
EXTRAMETADATA
GET_DLC_WEAPON_DATA
EXTRAMETADATA::GET_DLC_WEAPON_DATA(int dlcWeaponIndex, Any* outData)
0x79923CD21BECE14E 📋
📝 Parameters 2
Quick Fill: 💡 Leave empty to use type-hinted values
int dlcWeaponIndex
(integer)
Any* outData
(pointer)
↩️ Return Value
BOOL — Boolean (true/false)
💬 Comment

dlcWeaponIndex takes a number from 0 - GET_NUM_DLC_WEAPONS() - 1.
struct DlcWeaponData
{
int emptyCheck; //use DLC1::IS_CONTENT_ITEM_LOCKED on this
int padding1;
int weaponHash;
int padding2;
int unk;
int padding3;
int weaponCost;
int padding4;
int ammoCost;
int padding5;
int ammoType;
int padding6;
int defaultClipSize;
int padding7;
char nameLabel[64];
char descLabel[64];
char desc2Label[64]; // usually "the" + name
char upperCaseNameLabel[64];
};
ℹ️ Metadata
Build: 323

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EXTRAMETADATA::GET_DLC_WEAPON_DATA(int dlcWeaponIndex, Any* outData)