6,701 Natives
45 Namespaces
6,701 Results
🔍
📋 Natives 6,701 total
IS_EXPLOSION_ACTIVE_IN_AREA FIRE 0x6070104B…
IS_EXPLOSION_IN_ANGLED_AREA FIRE 0xA079A6C5…
IS_EXPLOSION_IN_AREA FIRE 0x2E2EBA0E…
IS_EXPLOSION_IN_SPHERE FIRE 0xAB0F8168…
REMOVE_SCRIPT_FIRE FIRE 0x7FF54838…
SET_FLAMMABILITY_MULTIPLIER FIRE 0x8F390AC4…
START_ENTITY_FIRE FIRE 0xF6A9D970…
START_SCRIPT_FIRE FIRE 0x6B83617E…
STOP_ENTITY_FIRE FIRE 0x7F0DD2EB…
STOP_FIRE_IN_RANGE FIRE 0x056A8A21…
_CALCULATE_LINE_ORIENTATION_FROM_RENDERED_CAMERA GRAPHICS 0x9F7996F4…
_CALCULATE_ROTATED_VECTOR GRAPHICS 0xA7804512…
_DRAW_CAPSULE_LIGHT GRAPHICS 0x330F4FA2…
_DRAW_MARKER_GLOW GRAPHICS 0xE59B0A10…
_FORCE_ALLOW_SNOW_FOOT_VFX_ON_ICE GRAPHICS 0xA342A376…
_FORCE_GROUND_SNOW_PASS GRAPHICS 0x6E9EF3A3…
_HAS_SCALEFORM_MOVIE_NAMED_LOADED GRAPHICS 0x9743BCCF…
_MAKE_GLOWS_ADDITIVE GRAPHICS 0xDC60226A…
_SET_BLEND_STATE_ALPHA_ADDITIVE GRAPHICS 0x01677A72…
_SET_BLEND_STATE_NORMAL GRAPHICS 0x976D1554…
_SET_PARTICLE_FX_LOOPED_CAMERA_BIAS GRAPHICS 0x4100BF03…
_SET_SCALEFORM_MOVIE_NAMED_AS_NO_LONGER_NEEDED GRAPHICS 0x2FDFB1B0…
_SET_TV_CHANNEL_PLAYLIST_DIRTY GRAPHICS 0xEE831F15…
_START_VEHICLE_PARTICLE_FX_LOOPED GRAPHICS 0xDF269BE2…
_UPDATE_LIGHTS_LOCATION_FROM_ENTITY GRAPHICS 0x988C5FE3…
ABORT_VEHICLE_CREW_EMBLEM_REQUEST GRAPHICS 0x82ACC484…
ADD_DECAL GRAPHICS 0xB302244A…
ADD_ENTITY_ICON GRAPHICS 0x9CD43EEE…
ADD_OIL_DECAL GRAPHICS 0x126D7F89…
ADD_PETROL_DECAL GRAPHICS 0x4F5212C7…
ADD_PETROL_TRAIL_DECAL_INFO GRAPHICS 0x96727868…
ADD_TCMODIFIER_OVERRIDE GRAPHICS 0x1A8E2C8B…
ADD_VEHICLE_CREW_EMBLEM GRAPHICS 0x428BDCB9…
ADJUST_NEXT_POS_SIZE_AS_NORMALIZED_16_9 GRAPHICS 0xEFABC772…
ANIMPOSTFX_GET_CURRENT_TIME GRAPHICS 0xE35B38A2…
ANIMPOSTFX_IS_RUNNING GRAPHICS 0x36AD3E69…
ANIMPOSTFX_PLAY GRAPHICS 0x2206BF9A…
ANIMPOSTFX_STOP GRAPHICS 0x068E835A…
ANIMPOSTFX_STOP_ALL GRAPHICS 0xB4EDDC19…
ANIMPOSTFX_STOP_AND_FLUSH_REQUESTS GRAPHICS 0xD2209BE1…
ATTACH_TV_AUDIO_TO_ENTITY GRAPHICS 0x845BAD77…
BEGIN_CREATE_LOW_QUALITY_COPY_OF_PHOTO GRAPHICS 0x75965063…
BEGIN_CREATE_MISSION_CREATOR_PHOTO_PREVIEW GRAPHICS 0x7FA5D82B…
BEGIN_SCALEFORM_MOVIE_METHOD GRAPHICS 0xF6E48914…
BEGIN_SCALEFORM_MOVIE_METHOD_ON_FRONTEND GRAPHICS 0xAB58C27C…
BEGIN_SCALEFORM_MOVIE_METHOD_ON_FRONTEND_HEADER GRAPHICS 0xB9449845…
BEGIN_SCALEFORM_SCRIPT_HUD_MOVIE_METHOD GRAPHICS 0x98C494FD…
BEGIN_TAKE_HIGH_QUALITY_PHOTO GRAPHICS 0xA67C35C5…
BEGIN_TAKE_MISSION_CREATOR_PHOTO GRAPHICS 0x1DD2139A…
BEGIN_TEXT_COMMAND_SCALEFORM_STRING GRAPHICS 0x80338406…
FIRE
IS_EXPLOSION_ACTIVE_IN_AREA
FIRE::IS_EXPLOSION_ACTIVE_IN_AREA(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2)
0x6070104B699B2EF4 📋
📝 Parameters 7
Quick Fill: 💡 Leave empty to use type-hinted values
int explosionType
(integer)
float x1
(float)
float y1
(float)
float z1
(float)
float x2
(float)
float y2
(float)
float z2
(float)
↩️ Return Value
BOOL — Boolean (true/false)
💬 Comment
explosionType: See ADD_EXPLOSION.
ℹ️ Metadata
Build: 323

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FIRE::IS_EXPLOSION_ACTIVE_IN_AREA(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2)