📋 Natives
7,132 total
TASK_PLAY_ANIM
TASK
0xEA47FE37…
TASK_PLAY_ANIM_ADVANCED
TASK
0x83CDB10E…
TASK_PLAY_EMOTE_WITH_HASH
TASK
0xB31A277C…
TASK_PLAY_UPPER_ANIM_FACING_ENTITY
TASK
0xAD672142…
TASK_POLICE
TASK
0x87BE5672…
TASK_PUT_PED_DIRECTLY_INTO_COVER
TASK
0x4172393E…
TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE
TASK
0xA05F3F20…
TASK_PUT_PED_DIRECTLY_INTO_MELEE
TASK
0x1C6CD14A…
TASK_REACT
TASK
0xC4C32C31…
TASK_RELOAD_WEAPON
TASK
0x62D2916F…
TASK_REVIVE_TARGET
TASK
0x35608852…
TASK_RIDE_TRAIN
TASK
0x37FB1C87…
TASK_ROB_PED
TASK
0x7BB967F8…
TASK_SCRIPTED_ANIMATION
TASK
0x126EF75F…
TASK_SEEK_CLEAR_LOS_TO_ENTITY
TASK
0x8D7F2A63…
TASK_SEEK_COVER_FROM_PED
TASK
0x84D32B3B…
TASK_SEEK_COVER_FROM_POS
TASK
0x75AC2B60…
TASK_SEEK_COVER_TO_COORDS
TASK
0x39246A69…
TASK_SEEK_COVER_TO_COVER_POINT
TASK
0xD43D95C7…
TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS
TASK
0x90D21561…
TASK_SET_CROUCH_MOVEMENT
TASK
0x17293C63…
TASK_SET_SPHERE_DEFENSIVE_AREA
TASK
0x933C0651…
TASK_SET_STEALTH_MOVEMENT
TASK
0x4C3FA937…
TASK_SHOCKING_EVENT_REACT
TASK
0x452419CB…
TASK_SHOOT_AT_COORD
TASK
0x46A6CC01…
TASK_SHOOT_AT_ENTITY
TASK
0x08DA95E8…
TASK_SHOOT_WITH_WEAPON
TASK
0x08AA95E8…
TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT
TASK
0x7AA80209…
TASK_SMART_FLEE_COORD
TASK
0x94587F17…
TASK_SMART_FLEE_PED
TASK
0x22B0D0E3…
TASK_STAND_GUARD
TASK
0xAE032F8B…
TASK_STAND_STILL
TASK
0x919BE13E…
TASK_START_SCENARIO_AT_POSITION
TASK
0x4D1F61FC…
TASK_START_SCENARIO_IN_PLACE_HASH
TASK
0x524B5436…
TASK_STAY_IN_COVER
TASK
0xE5DA8615…
TASK_STOP_LEADING_HORSE
TASK
0xED275607…
TASK_SWAP_FISHING_BAIT
TASK
0x2C28AC30…
TASK_SWAP_WEAPON
TASK
0xA21C5125…
TASK_THROW_PROJECTILE
TASK
0x7285951D…
TASK_TURN_PED_TO_FACE_COORD
TASK
0x1DDA930A…
TASK_TURN_PED_TO_FACE_ENTITY
TASK
0x5AD23D40…
TASK_TURN_TO_FACE_CLOSEST_PED
TASK
0x84179419…
TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD
TASK
0x9FDA1B3D…
TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP
TASK
0x97A28E63…
TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP
TASK
0x58E2E0F2…
TASK_USE_NEAREST_TRAIN_SCENARIO_TO_COORD_WARP
TASK
0x3774B034…
TASK_USE_RANDOM_SCENARIO_IN_GROUP
TASK
0x14747F4A…
TASK_USE_SCENARIO_POINT
TASK
0xCCDAE632…
TASK_VEHICLE_AIM_AT_COORD
TASK
0x447C1E9E…
TASK_VEHICLE_AIM_AT_PED
TASK
0xE4188559…
TASK
TASK_PLAY_ANIM
TASK::TASK_PLAY_ANIM(Ped ped, const char* animDict, const char* animName, float speed, float speedMultiplier, int duration, int flags, float playbackRate, BOOL p8, int ikFlags, BOOL p10, const char* taskFilter, BOOL p12)
0xEA47FE3719165B94 📋
📝 Parameters
13
Ped
ped
(integer)
const char*
animDict
(string)
const char*
animName
(string)
float
speed
(float)
float
speedMultiplier
(float)
int
duration
(integer)
int
flags
(integer)
float
playbackRate
(float)
BOOL
p8
(bool)
int
ikFlags
(integer)
BOOL
p10
(bool)
const char*
taskFilter
(string)
BOOL
p12
(bool)
↩️ Return Value
void
— Void (no return)
💬 Comment
ℹ️ Metadata
Build:
1207
GTA Hash:
0xEA47FE3719165B94
GTA JHash:
0x5AB552C6
Copy Native copies the entire native to clipboard (Ex: Namespace::Native(Ped param1, Hash param2))
TASK::TASK_PLAY_ANIM(Ped ped, const char* animDict, const char* animName, float speed, float speedMultiplier, int duration, int flags, float playbackRate, BOOL p8, int ikFlags, BOOL p10, const char* taskFilter, BOOL p12)
flags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eScriptedAnimFlags
ikFlags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eIkControlFlags